

I’m afraid this article is not the typical ‘lunchtime’ one that I usually write for other consoles in this series. This write-up takes a deep look at Sony, IBM, Toshiba and Nvidia’s joint project, along with its execution and effect on the industry. Meanwhile, their new ‘super processor’, the Cell Broadband Engine, is conceived during a crisis of innovation and will have to keep up as trends for multimedia services evolve. In 2006, Sony unveiled the long-awaited ‘next generation’ video-game console, a shiny (albeit heavy) machine whose underlying hardware architecture continues the teachings of the Emotion Engine, that is, focus on vector processing to achieve power, even at the cost of complexity. The remaining 128 MB NAND Flash and the connectors for the Blu-ray PATA drive, Wifi/BT daughterboard, front panel and MultiCard reader are fitted on the back Motherboard with important parts labelled Diagram Main architecture diagram Showing COK-001 revision (the first one), taken from my CECHA12 model. The profits contribute towards the improvement of current articles and the development of future ones.įor more information, please take a look at here. You can find the eBook at Amazon Kindle, Apple Books, Kobo and other stores.


Furthermore, it's updated at the same pace as the website. The new edition is DRM-free and can be read whilst offline. This article is also published on many digital book stores for the benefit of eBook readers.
